Sapphire HD 3650 512MB DDR2 AGP Graphics Card

Sapphire Updated: 2009-01-07 RSS
Sapphire HD 3650 512MB DDR2 AGP Graphics Card

Ignite your imagination with the technology that makes distant worlds erupt with vibrant textures rendered in High-Definition clarity a reality. The SAPPHIRE HD3650 is Microsoft VISTA™ compatible with the awesome power of 120 stream processing units, accelerates next generation DirectX 10.1 games while remaining best in its price vs performance class. Support for the latest Shader Model 4.1 boost the level of realism provided by the HD3650 AGP to new heights and the available onboard memory of 512MB ensures a smooth frame rate in all of today's hot titles and applications. Enhance the way you play, not the amount you pay.

120 stream processing units
AGP 4x/8x bus interface
128-bit DDR2 memory interface
High-speed 128-bit HDR (High Dynamic Range) rendering
DirectX® 10.1 / Shader Model 4.1 support
55nm process technology
Up to 24x Custom Filter Anti-Aliasing
ATI PowerPlay™ energy conserving technology
Unified Video Decoder (UVD) for Blu-ray™ and HD DVD at full HD 1080p

* 378 million transistors on 55nm fabrication process
* 128-bit DDR2 memory interface
* Ring Bus Memory Controller
o Fully distributed design with 256-bit internal ring bus for memory reads and writes
* MicrosoftDirectX10.1 support
o Shader Model 4.1
o 32-bit floating point texture filtering
o Indexed cube map arrays
o Independent blend modes per render target
o Pixel coverage sample masking
o Read/write multi-sample surfaces with shaders
o Gather4 texture fetching
* Unified Superscalar Shader Architecture
o 120 stream processing units
+ Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
+ Common instruction set and texture unit access supported for all types of shaders
+ Dedicated branch execution units and texture address processors
o 128-bit floating point precision for all operations
o Command processor for reduced CPU overhead
o Shader instruction and constant caches
o Up to 40 texture fetches per clock cycle
o Up to 128 textures per pixel
o Fully associative multi-level texture cache design
o DXTC and 3Dc+ texture compression
o High resolution texture support (up to 8192 x 8192)
o Fully associative texture Z/stencil cache designs
o Double-sided hierarchical Z/stencil buffer
o Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
o Lossless Z & stencil compression (up to 128:1)
o Lossless color compression (up to 8:1)
o 8 render targets (MRTs) with anti-aliasing support
o Physics processing support
* Dynamic Geometry Acceleration
o High performance vertex cache
o Programmable tessellation unit
o Accelerated geometry shader path for geometry amplification
o Memory read/write cache for improved stream output performance
* Anti-aliasing features
o Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
o Adaptive super-sampling and multi-sampling
o Temporal anti-aliasing
o Gamma correct
o All anti-aliasing features compatible with HDR rendering
* Texture filtering features
o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
o 128-bit floating point HDR texture filtering
o Bicubic filtering
o sRGB filtering (gamma/degamma)
o Percentage Closer Filtering (PCF)
o Depth & stencil texture (DST) format support
o Shared exponent HDR (RGBE 9:9:9:5) texture format support
* OpenGL 2.0 support